#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
#     (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------

macro( add_recursive dir retVal )
	file( GLOB_RECURSE ${retVal} ${dir}/*.h ${dir}/*.cpp ${dir}/*.c )
endmacro()

include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)

add_recursive( ./src SOURCE_FILES )
add_recursive( ./include HEADER_FILES )
set( SOURCE_FILES ${SOURCE_FILES} ${HEADER_FILES} )

include_directories( ./include )
include_directories( ./include/Hlms )
ogre_add_component_include_dir(Hlms/Common)

ogre_add_executable(Sample_Tutorial_Terrain WIN32 MACOSX_BUNDLE ${SOURCE_FILES} ${SAMPLE_COMMON_RESOURCES})

target_link_libraries(Sample_Tutorial_Terrain ${OGRE_LIBRARIES} ${OGRE_SAMPLES_LIBRARIES})
ogre_config_sample_lib(Sample_Tutorial_Terrain)

if( APPLE )
	set_target_properties( Sample_Tutorial_Terrain PROPERTIES RESOURCE "${SAMPLE_COMMON_RESOURCES}" )
	set_target_properties( Sample_Tutorial_Terrain PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${SAMPLES_PLIST} )
endif()
