==== Meshes: 1
- Mesh 'non_uniform_scale' vtx:140 face:252 loop:756 edge:378
    - 0 1 2 3 4 ... 139 123 137 123 121 
    - 0/2 0/1 1/2 3/5 3/4 ... 124/138 121/137 124/139 123/139 123/137 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.000, -0.000, -0.300)
    - (0.000, 0.707, -0.212)
    - (0.612, 0.354, -0.212)
      ...
    - (-0.612, -1.646, -0.212)
    - (-0.612, -1.646, 0.212)
    - (-0.866, -1.500, -0.000)
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 ... 1 1 1 1 1 

==== Objects: 1
- Obj 'non_uniform_scale' MESH data:'non_uniform_scale'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

