==== Meshes: 1
- Mesh 'face_indices_preceded_by_list_b' vtx:4 face:2 loop:6 edge:5
    - 0 1 2 0 2 3 
    - 0/2 0/1 1/2 0/3 2/3 
  - attr 'position' FLOAT_VECTOR POINT
    - (1.000, 0.000, 1.000)
    - (1.000, 0.000, -1.000)
    - (-1.000, 0.000, -1.000)
    - (-1.000, 0.000, 1.000)
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 

==== Objects: 1
- Obj 'face_indices_preceded_by_list_b' MESH data:'face_indices_preceded_by_list_b'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

