==== Meshes: 1
- Mesh 'Monkey' vtx:505 face:500 loop:1968 edge:1005
    - 1 0 23 22 2 ... 484 482 504 503 483 
    - 1/22 0/1 0/23 22/23 2/21 ... 500/503 502/503 501/502 483/503 484/502 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.438, 0.164, 0.766)
    - (-0.500, 0.094, 0.688)
    - (-0.547, 0.055, 0.578)
      ...
    - (0.547, 0.055, 0.578)
    - (0.500, 0.094, 0.688)
    - (0.438, 0.164, 0.766)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 0 0 ... 1 1 0 1 0 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVMap' FLOAT2 CORNER
    - (0.692, 0.402)
    - (0.718, 0.413)
    - (0.718, 0.431)
      ...
    - (0.760, 0.072)
    - (0.786, 0.063)
    - (0.787, 0.103)

==== Objects: 1
- Obj 'Monkey' MESH data:'Monkey'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

