==== Meshes: 2
- Mesh 'CubeMat1' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.379, -1.647, -0.381)
    - (-1.576, -0.385, 0.607)
    - (1.172, -1.046, 0.730)
      ...
    - (-1.172, 1.046, -0.730)
    - (1.576, 0.385, -0.607)
    - (0.379, 1.647, 0.381)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 
  - attr 'UVMap' FLOAT2 CORNER
    - (0.625, 0.500)
    - (0.875, 0.500)
    - (0.875, 0.750)
      ...
    - (0.625, 0.250)
    - (0.625, 0.500)
    - (0.375, 0.500)
  - 1 materials
    - 'Mat1' 

- Mesh 'CubeMat2' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.036, -1.374, -4.186)
    - (-1.161, -0.113, -3.198)
    - (1.587, -0.774, -3.075)
      ...
    - (-0.757, 1.318, -4.535)
    - (1.991, 0.657, -4.412)
    - (0.794, 1.919, -3.424)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 
  - attr 'UVMap' FLOAT2 CORNER
    - (0.625, 0.500)
    - (0.875, 0.500)
    - (0.875, 0.750)
      ...
    - (0.625, 0.250)
    - (0.625, 0.500)
    - (0.375, 0.500)
  - 1 materials
    - 'Mat2' 

==== Objects: 2
- Obj 'CubeMat1' MESH data:'CubeMat1'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'CubeMat2' MESH data:'CubeMat2'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

==== Materials: 2
- Mat 'Mat1'
  - base color (0.800, 0.276, 0.102)
  - specular ior 0.250
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.400
  - metallic 0.900
  - ior 1.450
  - viewport diffuse (0.800, 0.276, 0.102, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.900, roughness 0.400
  - backface False probe True shadow False

- Mat 'Mat2'
  - base color (0.800, 0.800, 0.800)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.000 tex:'texture_roughness.png' (//blend_geometry/texture_roughness.png) a:False
  - metallic 0.000
  - ior 1.450
  - emission color (1.000, 1.000, 1.000) tex:'texture_illum.png' (//blend_geometry/texture_illum.png) a:False
  - emission strength 1.000
  - viewport diffuse (0.800, 0.800, 0.800, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.000
  - backface False probe True shadow False

==== Images: 2
- Image 'texture_illum.png' 8x8 24bpp
- Image 'texture_roughness.png' 8x8 24bpp

