==== Meshes: 1
- Mesh 'TheMesh' vtx:5 face:1 loop:3 edge:3
    - 0 1 2 
    - 0/2 0/1 1/2 
  - attr 'position' FLOAT_VECTOR POINT
    - (-2.000, 0.000, -2.000)
    - (-2.000, 0.000, 2.000)
    - (2.000, 0.000, 2.000)
    - (2.000, 0.000, -2.000)
    - (0.000, 2.000, 0.000)
  - attr 'material_index' INT FACE
    - 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 

==== Objects: 1
- Obj 'TheMesh' MESH data:'TheMesh'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

