==== Meshes: 6
- Mesh 'CubeCornerByte' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'Color' FLOAT_COLOR POINT
    - (0.896, 0.037, 0.479, 1.000)
    - (0.076, 0.930, 0.973, 1.000)
    - (0.402, 0.402, 0.515, 1.000)
      ...
    - (0.005, 0.087, 0.091, 1.000)
    - (0.159, 0.323, 0.509, 1.000)
    - (0.515, 0.205, 0.305, 1.000)
  - attr 'position' FLOAT_VECTOR POINT
    - (1.000, 1.000, -3.812)
    - (1.000, -1.000, -3.812)
    - (1.007, 1.007, -1.805)
      ...
    - (-1.000, -1.000, -3.812)
    - (-1.000, 1.000, -1.812)
    - (-1.000, -1.000, -1.812)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 

- Mesh 'CubeCornerFloat' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'Color' FLOAT_COLOR POINT
    - (1.565, 0.039, 0.664, 1.000)
    - (0.076, 0.930, 0.973, 1.000)
    - (0.667, 0.667, 0.682, 1.000)
      ...
    - (0.010, 0.319, 0.333, 1.000)
    - (0.316, 0.519, 33.636, 1.000)
    - (0.677, 0.345, 0.408, 1.000)
  - attr 'position' FLOAT_VECTOR POINT
    - (3.482, 1.000, -3.812)
    - (3.482, -1.000, -3.812)
    - (3.489, 1.007, -1.805)
      ...
    - (1.482, -1.000, -3.812)
    - (1.482, 1.000, -1.812)
    - (1.482, -1.000, -1.812)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 

- Mesh 'CubeMultiColorAttribs' vtx:8 face:6 loop:24 edge:12
    - 0 1 3 2 2 ... 0 7 3 1 5 
    - 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5 
  - attr 'Color' FLOAT_COLOR POINT
    - (0.271, 0.479, 0.262, 1.000)
    - (0.205, 0.440, 0.223, 1.000)
    - (0.271, 0.479, 0.262, 1.000)
      ...
    - (0.070, 0.445, 0.076, 1.000)
    - (0.271, 0.479, 0.262, 1.000)
    - (0.271, 0.479, 0.262, 1.000)
  - attr 'position' FLOAT_VECTOR POINT
    - (-4.725, -1.000, 1.000)
    - (-4.725, 1.000, 1.000)
    - (-4.725, -1.000, -1.000)
      ...
    - (-2.725, 1.000, 1.000)
    - (-2.725, -1.000, -1.000)
    - (-2.725, 1.000, -1.000)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 

- Mesh 'CubeNoColors' vtx:8 face:6 loop:24 edge:12
    - 0 1 3 2 2 ... 0 7 3 1 5 
    - 0/2 0/1 1/3 2/3 2/6 ... 4/6 5/7 4/5 0/4 1/5 
  - attr 'position' FLOAT_VECTOR POINT
    - (-4.550, -1.000, -1.918)
    - (-4.550, 1.000, -1.918)
    - (-4.550, -1.000, -3.918)
      ...
    - (-2.550, 1.000, -1.918)
    - (-2.550, -1.000, -3.918)
    - (-2.550, 1.000, -3.918)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 

- Mesh 'CubeVertexByte' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'Color' FLOAT_COLOR POINT
    - (0.847, 0.027, 0.982, 1.000)
    - (0.076, 0.930, 0.973, 1.000)
    - (1.000, 1.000, 1.000, 1.000)
      ...
    - (0.000, 0.000, 0.000, 1.000)
    - (0.815, 0.651, 0.076, 1.000)
    - (0.991, 0.053, 0.125, 1.000)
  - attr 'position' FLOAT_VECTOR POINT
    - (1.000, 1.000, -1.000)
    - (1.000, -1.000, -1.000)
    - (1.007, 1.007, 1.007)
      ...
    - (-1.000, -1.000, -1.000)
    - (-1.000, 1.000, 1.000)
    - (-1.000, -1.000, 1.000)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 

- Mesh 'CubeVertexFloat' vtx:8 face:6 loop:24 edge:12
    - 0 4 6 2 3 ... 3 5 4 0 1 
    - 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1 
  - attr 'Color' FLOAT_COLOR POINT
    - (49.995, 0.027, 0.982, 1.000)
    - (0.076, 0.930, 0.973, 1.000)
    - (1.000, 2.000, 3.001, 1.000)
      ...
    - (0.000, 0.000, 0.000, 1.000)
    - (0.815, 0.651, 0.076, 1.000)
    - (0.991, 0.053, 0.125, 1.000)
  - attr 'position' FLOAT_VECTOR POINT
    - (3.392, 1.000, -1.000)
    - (3.392, -1.000, -1.000)
    - (3.399, 1.007, 1.007)
      ...
    - (1.392, -1.000, -1.000)
    - (1.392, 1.000, 1.000)
    - (1.392, -1.000, 1.000)
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'sharp_face' BOOLEAN FACE
    - 1 1 1 1 1 1 

==== Objects: 6
- Obj 'CubeCornerByte' MESH data:'CubeCornerByte'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'CubeCornerFloat' MESH data:'CubeCornerFloat'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'CubeMultiColorAttribs' MESH data:'CubeMultiColorAttribs'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'CubeNoColors' MESH data:'CubeNoColors'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'CubeVertexByte' MESH data:'CubeVertexByte'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
- Obj 'CubeVertexFloat' MESH data:'CubeVertexFloat'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

