==== Meshes: 1
- Mesh 'Mesh' vtx:1002 face:964 loop:3856 edge:1960
    - 0 1 3 2 2 ... 997 1000 994 996 998 
    - 0/1 2/3 4/5 6/7 0/2 ... 997/999 998/1000 999/1001 994/1000 995/1001 
  - attr 'position' FLOAT_VECTOR POINT
    - (195.000, -50.000, 50.000)
    - (205.000, -50.000, 50.000)
    - (195.000, 50.000, 50.000)
      ...
    - (-195.000, 50.000, -50.000)
    - (-205.000, -50.000, -50.000)
    - (-195.000, -50.000, -50.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'map1' FLOAT2 CORNER
    - (0.375, 0.000)
    - (0.625, 0.000)
    - (0.625, 0.250)
      ...
    - (0.375, 0.000)
    - (0.375, 0.250)
    - (0.125, 0.250)
  - vertex groups:
    - 6=0.500 7=0.500
    - 6=0.500 7=0.500
    - 6=0.500 7=0.500
    - 6=0.500 7=0.500
    - 6=0.500 7=0.500
  - 1 materials
    - 'lambert1' 

==== Objects: 3
- Obj 'Armature' ARMATURE data:'Armature'
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 0.010, 0.010, 0.010
  - anim act:Armature|Take 001|BaseLayer slot:OBArmature|Take 001|BaseLayer blend:REPLACE drivers:0
- Obj 'cube_test_mesh' MESH data:'Mesh' par:'Armature'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000
  - 15 vertex groups
    - 'root_bone' 'left_arm_1' 'left_arm_2' 'left_arm_3' 'left_arm_4' ... 'right_arm_3' 'right_arm_4' 'right_arm_5' 'right_arm_end' 'right_arm_end_detail' 
  - 1 modifiers
    - ARMATURE 'Armature'
  - props: str:currentUVSet='map1'
- Obj 'models' EMPTY
  - pos 0.000, 0.000, 0.000
  - rot 1.571, 0.000, 0.000 (XYZ)
  - scl 0.010, 0.010, 0.010

==== Materials: 1
- Mat 'lambert1'
  - base color (0.676, 0.676, 0.676)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.553
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.676, 0.676, 0.676, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.553
  - backface False probe True shadow False

==== Actions: 1
- Action 'Armature|Take 001|BaseLayer' curverange:(2.0 .. 181.0) curves:150
  - fcu 'pose.bones["root_bone"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
    - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
    - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
      ...
    - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
    - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
    - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
  - fcu 'pose.bones["root_bone"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
    - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
    - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
      ...
    - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
    - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
    - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
  - fcu 'pose.bones["root_bone"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
    - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
    - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
      ...
    - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
    - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
    - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
  - fcu 'pose.bones["root_bone"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
    - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
    - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
      ...
    - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
    - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
    - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
  - fcu 'pose.bones["root_bone"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
    - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
    - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
      ...
    - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
    - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
    - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
  - fcu 'pose.bones["root_bone"].rotation_quaternion[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
    - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
    - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
      ...
    - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
    - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
    - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
  - fcu 'pose.bones["root_bone"].rotation_quaternion[3]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
    - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
    - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
      ...
    - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
    - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
    - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
  - fcu 'pose.bones["root_bone"].scale[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
    - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
    - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
      ...
    - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
    - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
    - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
  - fcu 'pose.bones["root_bone"].scale[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
    - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
    - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
      ...
    - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
    - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
    - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
  - fcu 'pose.bones["root_bone"].scale[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
    - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
    - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
      ...
    - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
    - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
    - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
  - fcu 'pose.bones["left_arm_1"].location[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
    - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
    - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
      ...
    - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
    - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
    - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
  - fcu 'pose.bones["left_arm_1"].location[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
    - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
    - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
      ...
    - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
    - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
    - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
  - fcu 'pose.bones["left_arm_1"].location[2]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
    - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
    - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
      ...
    - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
    - (151.0, 0.0) lh:(141.0, 0.0 AUTO_CLAMPED) rh:(161.0, 0.0 AUTO_CLAMPED)
    - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)
  - fcu 'pose.bones["left_arm_1"].rotation_quaternion[0]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 1.0) lh:(-7.7, 1.0 AUTO_CLAMPED) rh:(11.7, 1.0 AUTO_CLAMPED)
    - (31.0, 1.0) lh:(21.3, 1.0 AUTO_CLAMPED) rh:(41.0, 1.0 AUTO_CLAMPED)
    - (61.0, 1.0) lh:(51.0, 1.0 AUTO_CLAMPED) rh:(71.0, 1.0 AUTO_CLAMPED)
      ...
    - (121.0, 1.0) lh:(111.0, 1.0 AUTO_CLAMPED) rh:(131.0, 1.0 AUTO_CLAMPED)
    - (151.0, 1.0) lh:(141.0, 1.0 AUTO_CLAMPED) rh:(161.0, 1.0 AUTO_CLAMPED)
    - (181.0, 1.0) lh:(171.0, 1.0 AUTO_CLAMPED) rh:(191.0, 1.0 AUTO_CLAMPED)
  - fcu 'pose.bones["left_arm_1"].rotation_quaternion[1]' smooth:CONT_ACCEL extra:CONSTANT keyframes:7
    - (2.0, 0.0) lh:(-7.7, 0.0 AUTO_CLAMPED) rh:(11.7, 0.0 AUTO_CLAMPED)
    - (31.0, 0.0) lh:(21.3, 0.0 AUTO_CLAMPED) rh:(41.0, 0.0 AUTO_CLAMPED)
    - (61.0, 0.0) lh:(51.0, 0.0 AUTO_CLAMPED) rh:(71.0, 0.0 AUTO_CLAMPED)
      ...
    - (121.0, 0.0) lh:(111.0, 0.0 AUTO_CLAMPED) rh:(131.0, 0.0 AUTO_CLAMPED)
    - (151.0, -0.3) lh:(141.0, -0.3 AUTO_CLAMPED) rh:(161.0, -0.3 AUTO_CLAMPED)
    - (181.0, 0.0) lh:(171.0, 0.0 AUTO_CLAMPED) rh:(191.0, 0.0 AUTO_CLAMPED)

==== Armatures: 1
- Armature 'Armature' 15 bones
  - bone 'root_bone' h:(0.000, 0.000, 0.000) t:(0.000, 50.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 0.000
      0.000 1.000 0.000 0.000
      0.000 0.000 1.000 0.000
  - bone 'left_arm_1' parent:'root_bone' h:(50.000, -50.000, 0.000) t:(50.000, -20.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 50.000
      0.000 1.000 0.000 0.000
      0.000 0.000 1.000 0.000
  - bone 'left_arm_2' parent:'left_arm_1' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 80.000
      0.000 1.000 0.000 0.000
      0.000 0.000 1.000 0.000
  - bone 'left_arm_3' parent:'left_arm_2' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 110.000
      0.000 1.000 0.000 0.000
      0.000 0.000 1.000 0.000
  - bone 'left_arm_4' parent:'left_arm_3' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 140.000
      0.000 1.000 0.000 0.000
      0.000 0.000 1.000 0.000
  - bone 'left_arm_5' parent:'left_arm_4' h:(30.000, -30.000, 0.000) t:(30.000, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 170.000
      0.000 1.000 0.000 0.000
      0.000 0.000 1.000 0.000
  - bone 'left_arm_end' parent:'left_arm_5' h:(30.000, -30.000, 0.000) t:(30.000, -25.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 200.000
      0.000 1.000 0.000 0.000
      0.000 0.000 1.000 0.000
  - bone 'left_arm_end_detail' parent:'left_arm_end' h:(5.000, -5.000, 0.000) t:(5.000, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 205.000
      0.000 1.000 0.000 0.000
      0.000 0.000 1.000 0.000
  - bone 'right_arm_1' parent:'root_bone' h:(-50.000, -50.000, 0.000) t:(-50.000, -80.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 -50.000
      0.000 -1.000 0.000 0.000
      0.000 0.000 -1.000 0.000
  - bone 'right_arm_2' parent:'right_arm_1' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 -80.000
      0.000 -1.000 0.000 0.000
      0.000 0.000 -1.000 0.000
  - bone 'right_arm_3' parent:'right_arm_2' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 -110.000
      0.000 -1.000 0.000 0.000
      0.000 0.000 -1.000 0.000
  - bone 'right_arm_4' parent:'right_arm_3' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 -140.000
      0.000 -1.000 0.000 0.000
      0.000 0.000 -1.000 0.000
  - bone 'right_arm_5' parent:'right_arm_4' h:(-30.000, -30.000, 0.000) t:(-30.000, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 -170.000
      0.000 -1.000 0.000 0.000
      0.000 0.000 -1.000 0.000
  - bone 'right_arm_end' parent:'right_arm_5' h:(-30.000, -30.000, 0.000) t:(-30.000, -25.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 -200.000
      0.000 -1.000 0.000 0.000
      0.000 0.000 -1.000 0.000
  - bone 'right_arm_end_detail' parent:'right_arm_end' h:(-5.000, -5.000, 0.000) t:(-5.000, 0.000, 0.000) radius h:0.100 t:0.050
      1.000 0.000 0.000 -205.000
      0.000 -1.000 0.000 0.000
      0.000 0.000 -1.000 0.000

