==== Meshes: 6
- Mesh 'Mesh' vtx:4 face:4 loop:12 edge:6
    - 0 2 1 0 1 ... 2 3 2 0 3 
    - 0/1 1/2 0/2 0/3 1/3 2/3 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.500, -1.000, -0.866)
    - (-0.500, -1.000, 0.264)
    - (0.141, -1.000, 0.000)
    - (0.000, 1.392, 0.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'map1' FLOAT2 CORNER
    - (0.375, 0.033)
    - (0.750, 0.250)
    - (0.375, 0.467)
      ...
    - (0.583, 0.500)
    - (0.750, 0.500)
    - (0.500, 1.000)
  - 1 materials
    - 'lambert1' 

- Mesh 'Mesh.001' vtx:4 face:4 loop:12 edge:6
    - 0 2 1 0 1 ... 2 3 2 0 3 
    - 0/1 1/2 0/2 0/3 1/3 2/3 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.500, -1.000, -0.866)
    - (-0.500, -1.000, 0.264)
    - (0.141, -1.000, 0.000)
    - (0.000, 1.392, 0.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'map1' FLOAT2 CORNER
    - (0.375, 0.033)
    - (0.750, 0.250)
    - (0.375, 0.467)
      ...
    - (0.583, 0.500)
    - (0.750, 0.500)
    - (0.500, 1.000)
  - 1 materials
    - 'lambert1' 

- Mesh 'Mesh.002' vtx:4 face:4 loop:12 edge:6
    - 0 2 1 0 1 ... 2 3 2 0 3 
    - 0/1 1/2 0/2 0/3 1/3 2/3 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.500, -1.000, -0.866)
    - (-0.500, -1.000, 0.264)
    - (0.141, -1.000, 0.000)
    - (0.000, 1.392, 0.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'map1' FLOAT2 CORNER
    - (0.375, 0.033)
    - (0.750, 0.250)
    - (0.375, 0.467)
      ...
    - (0.583, 0.500)
    - (0.750, 0.500)
    - (0.500, 1.000)
  - 1 materials
    - 'lambert1' 

- Mesh 'Mesh.003' vtx:4 face:4 loop:12 edge:6
    - 0 2 1 0 1 ... 2 3 2 0 3 
    - 0/1 1/2 0/2 0/3 1/3 2/3 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.500, -1.000, -0.866)
    - (-0.500, -1.000, 0.264)
    - (0.141, -1.000, 0.000)
    - (0.000, 1.392, 0.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'map1' FLOAT2 CORNER
    - (0.375, 0.033)
    - (0.750, 0.250)
    - (0.375, 0.467)
      ...
    - (0.583, 0.500)
    - (0.750, 0.500)
    - (0.500, 1.000)
  - 1 materials
    - 'lambert1' 

- Mesh 'Mesh.004' vtx:4 face:4 loop:12 edge:6
    - 0 2 1 0 1 ... 2 3 2 0 3 
    - 0/1 1/2 0/2 0/3 1/3 2/3 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.500, -1.000, -0.866)
    - (-0.500, -1.000, 0.264)
    - (0.141, -1.000, 0.000)
    - (0.000, 1.392, 0.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'map1' FLOAT2 CORNER
    - (0.375, 0.033)
    - (0.750, 0.250)
    - (0.375, 0.467)
      ...
    - (0.583, 0.500)
    - (0.750, 0.500)
    - (0.500, 1.000)
  - 1 materials
    - 'lambert1' 

- Mesh 'Mesh.005' vtx:4 face:4 loop:12 edge:6
    - 0 2 1 0 1 ... 2 3 2 0 3 
    - 0/1 1/2 0/2 0/3 1/3 2/3 
  - attr 'position' FLOAT_VECTOR POINT
    - (-0.500, -1.000, -0.866)
    - (-0.500, -1.000, 0.264)
    - (0.141, -1.000, 0.000)
    - (0.000, 1.392, 0.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'map1' FLOAT2 CORNER
    - (0.375, 0.033)
    - (0.750, 0.250)
    - (0.375, 0.467)
      ...
    - (0.583, 0.500)
    - (0.750, 0.500)
    - (0.500, 1.000)
  - 1 materials
    - 'lambert1' 

==== Objects: 6
- Obj 'XYZ' MESH data:'Mesh'
  - pos -0.050, 0.000, 0.000
  - rot 0.524, -0.524, 1.571 (XYZ)
  - scl 0.010, 0.010, 0.010
  - props: str:currentUVSet='map1'
- Obj 'XZY' MESH data:'Mesh.003'
  - pos 0.010, 0.000, 0.000
  - rot -3.142, -1.571, 0.000 (XYZ)
  - scl 0.010, 0.010, 0.010
  - props: str:currentUVSet='map1'
- Obj 'YXZ' MESH data:'Mesh.004'
  - pos 0.030, 0.000, 0.000
  - rot 0.000, -0.524, 2.094 (XYZ)
  - scl 0.010, 0.010, 0.010
  - props: str:currentUVSet='map1'
- Obj 'YZX' MESH data:'Mesh.001'
  - pos -0.030, 0.000, 0.000
  - rot 0.000, -1.047, 1.571 (XYZ)
  - scl 0.010, 0.010, 0.010
  - props: str:currentUVSet='map1'
- Obj 'ZXY' MESH data:'Mesh.002'
  - pos -0.010, 0.000, 0.000
  - rot -3.142, -1.047, -0.524 (XYZ)
  - scl 0.010, 0.010, 0.010
  - props: str:currentUVSet='map1'
- Obj 'ZYX' MESH data:'Mesh.005'
  - pos 0.050, 0.000, 0.000
  - rot -2.094, -1.047, -1.571 (XYZ)
  - scl 0.010, 0.010, 0.010
  - props: str:currentUVSet='map1'

==== Materials: 1
- Mat 'lambert1'
  - base color (0.500, 0.500, 0.500)
  - specular ior 0.500
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.553
  - metallic 0.000
  - ior 1.500
  - viewport diffuse (0.500, 0.500, 0.500, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.553
  - backface False probe True shadow False

