==== Meshes: 1
- Mesh 'Mesh' vtx:3 face:1 loop:3 edge:3
    - 1 0 2 
    - 0/1 0/2 1/2 
  - attr 'position' FLOAT_VECTOR POINT
    - (-10.000, -10.000, 20.000)
    - (-10.000, 10.000, 0.000)
    - (10.000, 10.000, 0.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.000, 1.000)
    - (0.000, 0.000)
    - (1.000, 1.000)

==== Objects: 4
- Obj 'Curve001' EMPTY
  - pos 0.254, 0.000, 0.000
  - rot 0.000, 0.000, -1.571 (XYZ)
  - scl 0.025, 0.025, 0.025
  - props: int:MaxHandle=5
- Obj 'Line001' EMPTY
  - pos 0.254, 0.000, 0.000
  - rot 0.000, 0.000, -1.571 (XYZ)
  - scl 0.025, 0.025, 0.025
  - props: int:MaxHandle=3
- Obj 'Plane001' MESH data:'Mesh'
  - pos 0.254, 0.000, 0.000
  - rot 0.000, 0.000, -1.571 (XYZ)
  - scl 0.025, 0.025, 0.013
  - props: int:MaxHandle=1
- Obj 'Surface001' EMPTY
  - pos 0.254, 0.000, 0.000
  - rot 0.000, 0.000, -1.571 (XYZ)
  - scl 0.025, 0.025, 0.025
  - props: int:MaxHandle=8

