==== Meshes: 2
- Mesh 'Mesh' vtx:20 face:36 loop:108 edge:54
    - 0 2 1 0 3 ... 17 18 19 18 10 
    - 0/2 1/2 0/1 0/3 2/3 ... 14/19 15/19 16/19 17/19 18/19 
  - attr 'position' FLOAT_VECTOR POINT
    - (0.000, 0.000, 0.000)
    - (10.000, 0.000, 0.000)
    - (7.660, 6.428, 0.000)
      ...
    - (1.736, -9.848, 20.000)
    - (7.660, -6.428, 20.000)
    - (0.000, 0.000, 20.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 0 1 0 0 1 ... 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (0.500, 0.000)
    - (0.861, 0.000)
    - (0.750, 0.000)
      ...
    - (0.500, 1.000)
    - (0.639, 1.000)
    - (0.750, 1.000)

- Mesh 'Mesh.001' vtx:8 face:12 loop:36 edge:18
    - 0 2 3 3 1 ... 0 4 4 6 2 
    - 0/2 2/3 0/3 1/3 0/1 ... 3/7 1/7 2/6 3/6 2/4 
  - attr 'position' FLOAT_VECTOR POINT
    - (-10.000, -10.000, 0.000)
    - (10.000, -10.000, 0.000)
    - (-10.000, 10.000, 0.000)
      ...
    - (10.000, -10.000, 20.000)
    - (-10.000, 10.000, 20.000)
    - (10.000, 10.000, 20.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 0 1 1 ... 1 0 1 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - attr 'UVChannel_1' FLOAT2 CORNER
    - (1.000, 0.000)
    - (1.000, 1.000)
    - (0.000, 1.000)
      ...
    - (1.000, 1.000)
    - (0.000, 1.000)
    - (0.000, 0.000)

==== Objects: 2
- Obj 'Box001' MESH data:'Mesh.001'
  - pos -0.508, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 0.025, 0.025, 0.025
  - props: int:MaxHandle=7
- Obj 'Cylinder001' MESH data:'Mesh'
  - pos 0.508, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 0.025, 0.025, 0.025
  - props: int:MaxHandle=5

