==== Meshes: 1
- Mesh 'Cube.001' vtx:8 face:6 loop:24 edge:12
    - 0 1 3 2 2 ... 0 7 3 1 5 
    - 0/1 1/3 2/3 0/2 3/7 ... 5/7 4/5 4/6 1/5 0/4 
  - attr 'position' FLOAT_VECTOR POINT
    - (-1.000, -1.000, -1.000)
    - (-1.000, -1.000, 1.000)
    - (-1.000, 1.000, -1.000)
      ...
    - (1.000, -1.000, 1.000)
    - (1.000, 1.000, -1.000)
    - (1.000, 1.000, 1.000)
  - attr 'sharp_edge' BOOLEAN EDGE
    - 1 1 1 1 1 ... 1 1 1 1 1 
  - attr 'material_index' INT FACE
    - 0 0 0 0 0 0 
  - attr 'custom_normal' INT16_2D CORNER
    - (0, 0)
    - (0, 0)
    - (0, 0)
      ...
    - (0, 0)
    - (0, 0)
    - (0, 0)
  - 1 materials
    - 'Material.001' 

==== Objects: 1
- Obj 'Cube' MESH data:'Cube.001'
  - pos 0.000, 0.000, 0.000
  - rot 0.000, 0.000, 0.000 (XYZ)
  - scl 1.000, 1.000, 1.000

==== Materials: 1
- Mat 'Material.001'
  - base color (0.800, 0.800, 0.800) tex:'checkerboard_diffuse.png' (textures/checkerboard_diffuse.png) a:False
  - specular ior 0.500 tex:'checkerboard_weight.png' (textures/checkerboard_weight.png) a:False
  - specular tint (1.000, 1.000, 1.000)
  - roughness 0.690
  - metallic 0.000
  - ior 1.500
  - alpha 0.000 tex:'checkerboard_diffuse.png.001' (textures/checkerboard_diffuse.png) a:True
  - emission color (0.800, 0.800, 0.800)
  - emission strength 0.000 tex:'checkerboard_emissive.png' (textures/checkerboard_emissive.png) a:False
  - viewport diffuse (0.800, 0.800, 0.800, 1.000)
  - viewport specular (1.000, 1.000, 1.000), intensity 0.500
  - viewport metallic 0.000, roughness 0.690
  - backface False probe True shadow False

==== Images: 6
- Image 'checkerboard_ambient.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png' 128x128 32bpp
- Image 'checkerboard_diffuse.png.001' 128x128 32bpp
- Image 'checkerboard_emissive.png' 128x128 32bpp
- Image 'checkerboard_specular.png' 128x128 32bpp
- Image 'checkerboard_weight.png' 128x128 32bpp

