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#ifndef MOZC_RENDERER_MAC_MAC_SERVER_H_
#define MOZC_RENDERER_MAC_MAC_SERVER_H_

#include <pthread.h>

#include <memory>
#include <string>

#include "absl/strings/string_view.h"
#include "absl/synchronization/mutex.h"
#include "renderer/renderer_interface.h"
#include "renderer/renderer_server.h"

namespace mozc {
namespace renderer {
namespace mac {

class CandidateController;

// This is an implementation class of UI-renderer server based on
// Mac Cocoa/Carbon framework.
// Actual window management is delegated to CandidateController class.
class MacServer : public RendererServer {
 public:
  MacServer(int argc, const char **argv);

  MacServer(const MacServer &) = delete;
  MacServer &operator=(const MacServer &) = delete;

  ~MacServer() override = default;

  bool AsyncExecCommand(absl::string_view proto_message) override;
  int StartMessageLoop() override;

  // This method is called when an asynchronous exec-command message
  // arrives.  This is public because it will be called from carbon
  // event handler.  You should not call this directly.
  void RunExecCommand();

  // Initialize the application status.
  static void Init();

 private:
  absl::Mutex mutex_;
  pthread_cond_t event_;
  std::string message_;
  std::unique_ptr<CandidateController> controller_;
  int argc_;
  const char **argv_;
};

}  // namespace mac
}  // namespace renderer
}  // namespace mozc

#endif  // MOZC_RENDERER_MAC_MAC_SERVER_H_
