﻿<?xml version="1.0" encoding="utf-8"?><Type Name="ImportCollection" FullName="Microsoft.Build.BuildEngine.ImportCollection"><TypeSignature Language="C#" Value="public class ImportCollection : System.Collections.ICollection" /><AssemblyInfo><AssemblyName>Microsoft.Build.Engine</AssemblyName><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces><Interface><InterfaceName>System.Collections.ICollection</InterfaceName></Interface></Interfaces><Docs><remarks>To be added.</remarks><since version="2.0" /><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Represents a collection of all <format type="text/html"><a href="3bfecaf1-69fd-4008-b651-c9dafd4389d9">Import</a></format> elements in a project. </para></summary></Docs><Members><Member MemberName="CopyTo"><MemberSignature Language="C#" Value="public void CopyTo (Microsoft.Build.BuildEngine.Import[] array, int index);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="array" Type="Microsoft.Build.BuildEngine.Import[]" /><Parameter Name="index" Type="System.Int32" /></Parameters><Docs><remarks>To be added.</remarks><since version="2.0" /><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Copies the entire <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" /> to a compatible one-dimensional <see cref="T:System.Array" /> of <see cref="T:Microsoft.Build.BuildEngine.Import" /> objects, starting at the specified index of the target array.</para></summary><param name="array"><attribution license="cc4" from="Microsoft" modified="false" />The one-dimensional <see cref="T:System.Array" /> of <see cref="T:Microsoft.Build.BuildEngine.Import" /> objects that is the destination of the elements copied from <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />. The <see cref="T:System.Array" /> must have zero-based indexing.</param><param name="index"><attribution license="cc4" from="Microsoft" modified="false" />The zero-based index in <paramref name="array" /> at which copying begins.</param></Docs><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CopyTo"><MemberSignature Language="C#" Value="public void CopyTo (Array array, int index);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="array" Type="System.Array" /><Parameter Name="index" Type="System.Int32" /></Parameters><Docs><remarks>To be added.</remarks><since version="2.0" /><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Copies the entire <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" /> to a compatible one-dimensional <see cref="T:System.Array" />, starting at the specified index of the target array.</para></summary><param name="array"><attribution license="cc4" from="Microsoft" modified="false" />The one-dimensional <see cref="T:System.Array" /> that is the destination of the elements copied from <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />. The <see cref="T:System.Array" /> must have zero-based indexing.</param><param name="index"><attribution license="cc4" from="Microsoft" modified="false" />The zero-based index in <paramref name="array" /> at which copying begins. </param></Docs><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Count"><MemberSignature Language="C#" Value="public int Count { get; }" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Docs><value>To be added.</value><since version="2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>Each <see cref="T:Microsoft.Build.BuildEngine.Import" /> object in the collection represents a <format type="text/html"><a href="3bfecaf1-69fd-4008-b651-c9dafd4389d9">Import</a></format> element in the project.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets a value indicating the number of <see cref="T:Microsoft.Build.BuildEngine.Import" /> objects in the <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />.</para></summary></Docs><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="GetEnumerator"><MemberSignature Language="C#" Value="public System.Collections.IEnumerator GetEnumerator ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Collections.IEnumerator</ReturnType></ReturnValue><Parameters /><Docs><since version="2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This method allows the caller to use the foreach statement of the C# language (for each in vbprvb) to iterate through the individual <see cref="T:Microsoft.Build.BuildEngine.Import" /> objects in the <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets an enumerator that iterates through the <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>An <see cref="T:System.Collections.IEnumerator" /> for the entire <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />.</para></returns></Docs><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="IsSynchronized"><MemberSignature Language="C#" Value="public bool IsSynchronized { get; }" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks>To be added.</remarks><since version="2.0" /><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets a value indicating whether access to the <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" /> is synchronized (thread safe).</para></summary></Docs><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="SyncRoot"><MemberSignature Language="C#" Value="public object SyncRoot { get; }" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Object</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks>To be added.</remarks><since version="2.0" /><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets an object that can be used to synchronize access to the <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />.</para></summary></Docs><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion></AssemblyInfo></Member></Members></Type>